![]() To fix this, text and an image can be added. However, if the application did not come with icon.png or meta.xml, its appearance on the menu is ugly, and difficult to distinguish from other applications. ![]() Now the application will appear in the Homebrew Channel. If the app comes with these files, copy the icon.png and meta.xml files into this folder. dol file) if it is not already named that (e.g. dol) and rename it to boot.elf (or boot.dol if it was a. Copy the files for the application into its folder (e.g.In the folder "apps," create a folder for the application (for this example, ScummVM will be used).Make a folder on the root of your SD card called "apps".In order to make an application appear in the Homebrew Channel, the following steps must be taken: If you have an older version of the Homebrew Channel, you can use the auto update function to install the latest version. Press "Yes" to update to the latest version. (Optional) If you are connected to the internet, a dialog should show up when you open the Homebrew Channel asking if you want to update the channel.The system will reboot when it is finished, and the homebrew channel should be installed. Launch "the homebrew channel installer" on the Disc Channel.Install your drivechip into the Wii hardware.This method is not recommended, due to the requirement of hardware modification that could brick your Wii. DVD images for more recent releases are currently unavailable, though you can get beta8 and then update. This method requires a drivechip and a DVD, and won't work with the 3.3 firmware update or newer. In the vWii, CompatInstaller can be run in Wii U mode to install the Homebrew Channel. See the HackMii Installer page for more info. The HackMii Installer is most commonly used to install HBC. Hopefully this should be ready for 1.7.1.READ THE DISCLAIMER! In the VERY unlikely case that your Wii gets bricked by the installer, this will let you know where you stand in regards to Team Twiizers.įor a less technical procedure, see homebrew setup. Currently, we are still ironing out the bugs. Originally we announced reduced VRAM consumption for 1.7.0 but it ended up causing unexpected issues. Since there is still development time left, we hope to get at least 1-2 more games booting. ![]() Based on early tests, it looks like QUBE is now working, Don't Starve Giant Edition almost goes ingame and Devil's Third goes up to the intro screen. Internally, we made some progress by improving support for some rarely used Cafe OS features. No more slowdowns if inactive/unplugged controllers are configuredįixed a few graphic pack related crash bugs Several recompiler related crash fixes (for example, the YWW parcel crash is fixed) Touch input in Twilight Princess HD is now working Not all games are limited solely by CPU emulation speed, so the results aren't that surprising.Īs it is with all performance optimizations, whether you see huge FPS gains or not depends on your hardware setup. Wind Waker HD (Outset Island): 16-18 to 28-30Īs you can see from these numbers, some games (Pikmin 3, Wind Waker HD) got an immense FPS boost while other games only see slight improvements. Pikmin 3 title screen: 16-17 to 30 (fullspeed) Here are the results (all numbers are in frames per second): To put things into perspective, I did a bunch of quick FPS comparisons (1.7.0d versus 1.7.1) on my Laptop (i7-3630QM 2.4GHz, GTX 670MX, 8 GB RAM) Since CPU emulation is the most taxing part of Cemu, all games benefit from these optimizations to some degree. 1.7.1 will come with improvements to the PowerPC recompiler. ![]()
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